Agile Game Development with Scrum

Clinton_keith_hs1_240_x_360_pp_large
Clinton Keith

Clinton Keith is an independent Scrum trainer and agile coach. Previously he worked for 15 years in the video game industry.
Join the discussion group on LinkedIn!
Clinton Keith
Author
Bookexample

Publication date: Q1 2010

This book is for anyone who is interested in agile development, video game development and especially both! It explores the history of game development and what has led us to embracing agile practices from Scrum, XP and Lean to make better games.

Table of Contents

Chapter    
Foundations
Chapter 1 The Crisis    
Chapter 2 Why agile?    
Chapter 3 Scrum    
Chapter 4 Sprints    
Planning for the whole project
Chapter 5 User Stories    
Chapter 6 Agile planning    
Chapter 7 Video game project planning    
Agile teamwork
Chapter 8 Teams    
Chapter 9 Faster Iterations    
Chapter 10 Agile technology    
Chapter 11 Agile art    
Chapter 12 Agile design    
Chapter 13 Agile QA & production    
Getting started
Chapter 14 The Myths and Challenges of Scrum    
Chapter 15 Launching Scrum    
Chapter 16 Working with a Publisher